Shock Blast

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Shock Blast
Shockblast.png
The Shock Blast
Type Unknown
Tech Level 9
Damage 140
EMP Damage 80
Loading Speed 7000ms
Range 0m
Speed 0km/h
Magnitude 40000m
Steerable No
Known Price Range 8,833$ (Union)
9,663$ (Pan)

"Hey, what is this? Some kind of blueprint for a Shock Blast. Now that could come in handy."

- Keith T. Maxwell upon discovering the Shock Blast

The Shock Blast is a unique secondary weapon with the ability to deal hull and EMP damage, as well as the ability to push ships back from its blast.

In-Game Description

The Shock Blast is also often referred to as 'Personal Space Extender' among its users. In case of a direct hit, it throws back its target several kilometers. Since the ship itself works as kind of neutral epicenter throughout the process, it is not troubled by the destructive force of the EMP discharge.

Characteristics

The Shock Blast, while in its own eponymous and unique category of secondary weapons, behaves much like a mine. When activated, two blue bubbles of rippling energy grow from the point it was activated until it fades away. The bubbles do not move with the ship. The smaller, brighter sphere generates both shield and EMP damage, while the larger, dimmer sphere produces mostly EMP damage, though damage is not done until the ship has touched the expanding bubbles. Ships within the radius are forced away from the epicenter of the blast, tumbling while doing so.

The overall damage dealt by a Shock Blast is more powerful than the Intelli Jet, and delivers the most damage of all weapons that can simultaneously produce hull and EMP damage. Its blast radius (magnitude) is tied with the AMR Extinctor at 40,000 m, giving cramped pilots a great amount of space to maneuver around and retaliate. However, this is offset by the fact that its bubbles cannot move and its loading speed is as slow as the AMR Extinctor.

Concentrated fire is a huge issue in the midst of a firefight against multiple enemies. The unique defense a Shock Blast offers allows a pilot to interrupt that concentrated fire and escape to recover from his or her accumulated damage. On "extreme" difficulty, these are a suitable alternative to pilots that detonate nukes at a close range because they can affect a large area but without the self-damaging effect exclusive to that difficulty. Pilots should also take care when there are friendly or neutral ships around, because its damage is large enough to accidentally turn some hostile.

The amount of items needed to produce a batch of Shock Blasts can put off some pilots, especially if they do not know where they are commonly sold.

Blueprint

The blueprint for this weapon can be obtained by salvaging a destroyed freighter in the Skor Terpa system after the Supernova add-on has been installed, and requires the following:

Trivia

  • The Shock Blast is like an hybrid of an EMP bomb and nuke, as it deals both EMP and hull damage to whatever ship it hits, except it also knocks back enemies, which stuns them and makes them unable to attack until they stop drifting.
  • This weapon is the only one to have an eponymous category because of its unique behavior.
  • Once use upon an already EMP-ed freighter, the freighter will resume it movements despite the fact that regularly, all EMP-ed ships are suposed to immobilized.
  • Another unique characteristic of this Secondary weapon is the ability that allow player insta-loot any ship within the crosshair once there is a ships within the blast vincinity upon firing( only apply with any Auto tractor beam such as AB-03 Kingfisher and AB-04 Octopus) as long as the targeted ship is holding some cargo in it. This unique behavior allow you to fully loot a freighter/ battle crusier before completely immobilize it and turn entire station into hostile toward player.

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