This glitch has been inactive for a long time; but if you want to see it, go to the next tab. This is just here to save space.
This page is a compilation of glitches and exploits throughout the GoF universe that can benefit, hinder, or just downright confuse the player. The page is split up into problems with the Abyss Engine, 'hacks', glitchy items and others. All glitches apply to GoF2 only, unless otherwise stated.
Make sure your glitch is NOT already on this list before adding to this article. Also be sure to put your glitch in the correct section. Thank you.
The lovely revamp was thanks to 8100DSTAR.
“ | xd | ” |
–8 |
“ | woah bro | ” |
–NiveliKing |
Reddit user Scrizenka encountered an error when attempting to install Galaxy on Fire 2 HD for android, on a newer device and operating system. Using a Samsung S23 Ultra on Android 13, when the user pressed the 'download' button in the play store, they saw an error similar to:
"Your android version is too high. This game don't support this version"
According to Scrizenka, the issue was resolved by switching to another google account that already owned the game.
See the reddit thread where this issue was discussed: https://www.reddit.com/r/galaxyonfire/comments/12ge64f/galaxy_on_fire_2_troubles_with_new_android/
Difficulty: Easy
After seeing the 'destroyed Phantom' cutscene, you will be at Var Hastra's hangar. Before the dialogue box pops up, exit the station. The cutscene will play again, but instead of a destroyed Phantom, you'll see a destroyed Betty.
Difficulty: Easy
If you cloak next to a capital ship while using the same turrets they use, the turrets on the ship will cloak as well. This likely occurs for the battle with Qyrr Myfft as well.
Difficulty: Trivial
Detonate a nuke when hacking the Secure Containers at Kappa. You may or may not end up repairing... debris?...
Difficulty: Extremely Easy
When leaving Sobotnik station, if you fly to the large disc above you, to the left, when you hit the disc you will be teleported to the centre of the station, facing the disc you just hit at a jaunty angle. This can also happen with all Vossk stations if you fly into the beam at the top - you will be teleported to the floating pods instantaneously.
Difficulty: Easy
If you destroy Erkkt Uggut’s freighter before he enters the wormhole into Void Space, it turns into a Terran freighter.
Difficulty: Easy
There is a glitch when using a jumpgate. As shown below, the jumpgate is warping the ship (in this case it's a Dark Angel) to another system (Nesla). While the animation is not yet complete, or in other words, you haven't reached the destination, quickly pause the game and go to action freeze. You should get a picture quite similar to the one shown below. Swipe a few times, then unpause the game. After that happens, you be able to see your ship. You would also see that you are getting farther from the station and its planet, infinitely.
Difficulty: Hard
Difficulty: Unknown
During the fight with Trot Lykkt, deployed sentry guns will fire Disruptor Laser's bolts, rather than their standard ordnance.
Discovered by Specter Elite
Difficulty: Easy
During the final showdown in the Supernova campaign, Harval's primary weapon (Disruptor Laser/Berger Retribution) may be replaced by the Dark Matter Laser. Since the NPC iteration of the DML is much weaker, the fight becomes incredibly easy.
Discovered by Specter Elite
Possible "Glitch". If a challenge / wager starts in the Loma System and the pirates have been paid off prior to entry into the station, the challenger and pirates will not engage until the player attacks a pirate ship.
"When I was in my Rhino trading (equipped with no scanners) sometimes there was a Battleship in the way between me and the station. I quickly turn it to auto pilot to the station and activate my Polytron Boost, and I press the fast forward button. I am supposed to hit the Battleship and stop but instead I go through it and see the inside of it. Like when you use the Liberator and go through a building or ship.
This is especially cool when you have a healing ray and are inside when there are pirates attacking, because the projectiles hit the Battleship instead you. You constantly heal the Battleship with your healing rays. This is possible with a few ships. It works for the Dark Angel and Bloodstar. However if you attack a Terran ship, the Battleship will turn unfriendly along with the other ships. If you go inside the ship while this happens, the turrets on the battleship cannot target you but shots from Terran fighters can hit you." -- unknown
Please note that use of a boost is not required to enter the battlecruiser. The actual procedure is as follows:
1. Starting from near the front of the ship, start moving towards the back of it while keeping the side of your ship in contact with the terran battlecruiser.
2. You will hit a "notch" that prevents you from going any further. When this happens, swipe left or right (depending on which side of the ship you are on) to enter the ship.
If you do not have the capability to swipe, you can also increase the angle between your ship and the battlecruiser when you hit the notch.
The actual "entry point" of the battlecruiser is near a set of three lights arranged in a triangular formation. When entering the battlecruiser, it is unnecessary to begin the entry maneuver from the very front of the ship. Being just in front of the triple lights is okay.
This glitch is very useful in the mission where Keith is captured by two terran battlecruisers , where on extreme mode, the trio of pirates may be hard to deal with. The player can choose to hide inside either of the battlecruiser and be safe.
Also note that if you set speed to 0 while inside the battlecruiser, if you accidentally swipe and exit the ship, you can reenter the ship by swiping in the reverse direction.
While inside the ship, shots from terran fighters will pass through regardless of if they are hostile, friendly, or neutral.
After the stations in Ginoya are destroyed, if you hang around long enough, NPC Mido ships will begin to spawn, despite the area being uninhabitable.
Since Kothar station has a health bar in the final battle of Valkyrie, all the ships, including Deep Science, will begin attacking it if they get close. Ironically, they don't target Valkyrie Station at all.
Difficulty: Easy
If you enable auto-fire and targeting an asteroid while fast-forwarding, the projectiles
will eventually destroy that asteroid. If you continue to hold down fast-forward, you are now able to control the ship in the fast state, making for some interesting outcomes - especially paired with max handling, and a Pulsed Plasma Thrust installed on a Dace...
If you happen to receive such a mission to take down an informant in the Wolf-Reiser Security Force and accept it, upon arrival into the Wolf-Reiser system (be it departing Thynome Station or arriving at Thynome from elsewhere), the game will crash.
Discovered by Specter Elite
When someone talks during flight such as keith talking to khador outside kothar, you can use a liberator and the ui will disapear even after you detonate the liberator.
You can still control your ship and activate autopilot but the buttons are just invisible.
After you buy the toad mugen, a cutscene in thynome will play and if you skip the cutscene the you will hear vossk music when you are in space instead of the station theme even though you are still in the station.
This allows your ship to fly like a liberator missile (as far as handling is concerned, at least).
Instructions: Have the liberator missiles equiped and selected. Use the "free look" and zoom out. You will need to move around the view angle right before/after firing the liberator. You will notice, during liberator flight, that the view angle is odd. Detonate the liberator and your screen will begin following your ship again but no controls will be visible (they will still be there though). To exit, tap twice where the view (standard or free look) button would be.
Description: While the handling is like a liberator, you cannot go through space stations and are still able to fire primary weapons, secondary weapons, boost, and pause. You will not have access to your scanner or any visual displays (like health). You can even fire another liberator (which will launch normally) and when done maintain your liberator flight handling.
Discovered by Collin P.
Only possible on iOS, requires Game Center
When you pause your game in space and open Game Center in the bottom right, you can flip your phone to portrait mode. After you go back to the game after doing that, GoF will be in a very distorted portrait mode. The buttons still work, but their hitboxes are shifted to the top right.
-Azloxion
You can lock onto an asteroid inside the hitbox of the void station. When the ship moves into the hitbox wile the animation plays, it will get pushed to the side and docks onto the asteroid sideways.
-Azloxion
Mining ships drilling nothing
Difficulty: Extremely easy
If you accept the protect the mining ships mission and then ram or destroy the asteroid one of the ships is mining while in that mission, it will stay in place and mine nothing.
Difficulty: Easy-Medium
Does not require Kaamo.
If you sell an item to the shop, it is not registered as 'sold' until you touch any place on the screen that is not the item in question.
However for some reason, touching a ship in the shop will not register the item as 'sold'. Touching a ship slot, and then immediately going to the hangar will put the item back in your equipment slot, but also sell the item.
Primary weapons and equipment will disappear from your inventory unless you go back to the shop and touch any item (not a ship, though) to refresh the shop. Refreshing the shop has the duplicated item show up in the shop, or the item count increase. Dismounting the duplicated item before opening the shop and refreshing it by touching any item, causes the duplicated item to disappear from your list. mounting or dismounting, a different item, removes the duplicated itme from your inventory as well as from the shop inventory.
You can sell multiple Secondary Weapons, since they mount as a group. For primary weapons and equipment sell only one at a time, since only the first sold item will be mounted, and the others will disappear. You can repeat the process without undocking, so you can get multiple copies of a weapon or equipment item. You can 'carry' these items across bases: if you sell a 'Raccoon' and then mount it on your ship, you can go to another base, and if you sell a 'Raccoon' again, the count will increase from the previous count.
This will make it possible to gain as much money as you like, since you can sell an item, mount it, and then sell it again, repeating as desired. If using the 'Stealing Gunant's Drill' exploit, for example, you can get to a million credits at the start if the game with 5 cycles of selling and mounting the drill.
So:
Thanks to user eclairtleQAQ for finding this glitch and sharing it. You can check out how he utilised the glitch on the Speedrun page.
Video of the glitch
Note:
Although you dont NEED kaamo to do this exploit it makes it easier. If you do it at kaamo and say get 20 of a certain expensive weapon take them somewhere sell them and come back and copy one more of the item it will add the ones you did before on top of the one you do now. So you copy 20 weapons take them and sell them and come back and copy one more it will give you 19 automatically and then one you just did. Even though you can do this glitch with everything, it may seem hard to impossible to duplicate equipment on the stations with a lot of goods, when the desired equipment and the ships that are sold can't fit on the screen at the same time, as the glitch requires tapping the ship without touching anything else. However, this is how it's done:
-RusAD32
Best way to do this is going to SAO Perula station in the Loma system then you can easily sell the AB-4 "Octopus"
Difficulty: Medium
Requirements: Chromo Plasma Blueprint, Fireworks Blueprint, ~2M Credits, ANDROID V1.1.5+, GOF2 HD (Autocomplete)
In GOF2 HD (Android) the prices differ, and the Fireworks missiles sell ~1.5M credits.
Steps
This only works in GOF2 HD ANDROID as fireworks sell at a much higher price.
Difficulty: Easy
This glitch was found purely by accident, but might change the way future traders make money. When in the middle of completing a blueprint in a system other than the one you started the blueprint in, you can transport the items to the original system by paying credits. However, when you set the amount that you needed to transport and then do not to pay it, you will still have the items, but inventory space that it took will be back, and you was able to leave the station even with a full inventory. With repetition of this glitch or using a lot of blueprint items, you will be able to reach negative inventory, which would allow you to theoretically hold any amount of items on any ship.
By: V0idX
[Tested on Android GOF2HD ver 2.0.16, not permanent, numbers go negative, but when anything in the cargo changes, the correct calculation takes over. Useful to launch with more cargo than your ship can hold, but to use repeatedly, you need to repeat the interrupted transfer process.]
Difficulty: Formerly easier, but during some middle versions, around 1.2, ship would explode at jumpgates when attempting, and later versions require special timing mentioned below.
Started a Chromo Plasma blueprint in Beidan or Mido? You won't be able to get the red plasma there because you can't use the Khador Drive, right? Wrong. I found a few glitches in my time, one being the glitch where you get to the voids world via jumpgate, but a user named 8100DSTAR already discovered it before me. This glitch is similar to his.
In some versions you must also unequip the Khador Drive.
You should be safely in Mido or some other system with your red plasma if you get this right. Enjoy!
Discovered by Cd5ssmffan Updated by SarumSword
NOTE: When delivering the K'mirkk Toad Mutagen to Pescal Inartu, make sure to jump to Buntta first. If you don't, you won't encounter the Stealth Fighters, which won't trigger Keith's dialogue, preventing the game from continuing.
Difficulty: Hard
There is a way to dismount Gunant's Drill from your ship at the beginning of the game with extreme timing.
After the mission where you and Gunant take down the Pirates, head back to the station, as normal. Then the dialogue will begin. After it ends, a loading screen will briefly appear. While this is going on, very rapidly press the bottom-right corner of the screen, so you exit the station before the next dialogue begins. You will be out of the station.
Then go back to the station. Again, press rapidly, but this time at where 'Hangar' should be. If you time it right (I've done it once (now twice), but other times I'm just too slow), you will be in the hangar, and you can go ahead and dismount the drill and sell it, or keep it for later. Then go back and the dialogue will continue. However, you won't recieve the basic drill Gunant gives you instead, so be warned. You now have 170,000$+!
Tip: save your game in another slot just before the pirate battle, so if you fail, you don't have to rewatch the cutscenes or do any mining all over again. Again, this is very difficult to accomplish, I've only done it once (now twice) while I was goofing about.
You can also, if you miss the timing and the dialogue goes on with "Keith is stunned to learn...", exit the game fully, then resume. You will have the opportunity to go to the hangar, again, if you time it right.
Difficulty: Easy - Moderate
During the first mission of the Valkyrie storyline, you are asked to steal a K'Suukk and bring it back to Kanado in the Magnetar system. Once you enter the station with the K'Suukk, the dialogue will play. Here are the steps for doing it:
Congratulations! You have completed the step! You just got a free K'Suukk! Enjoy!
Enjoy! This glitch also works similarly with the S'Kannar and the K'Suuk ships in the Valkyrie missions. However, in later versions of the game it removes all items from your original ship’s cargo hold. Just use the same technique before Alice or the Vossks speak to you, and you can dismount the Skuld turret and the Berger FlaKs from their respective ships. Either keep them or sell them, and earn 6x as much as Alice pays you for one mission (assuming you had an empty cargo hold to begin with)! However, a very strange glitch occurs (see second image) in some versions. Attempting to dismount/get info on the glitched items causes error codes to be shown. Attempting to press them will crash the game. This can easily be fixed by exiting the station and going back.
Difficulty: Easy
Difficulty: Hard Works on GOFHD and GOF2
This glitch requires players to be in the beginning chapter of the game before the Terran Fleet takes Maxwell out of the Mido system.
Once you enter any station in the Mido system a dialogue box will pop up telling you that you are stranded in the Mido system and asks you to pay 25,000 credits to leave the system. All normal Mido system items will now be available, lounges will be unlocked and all missions will only be for the Mido System allowing players to more quickly gain the necessary funds for better ships, weapons, and the credits necessary to begin trading organs from Pan to Loma or buy items necessary for the secondary weapons duplication glitch.
-SarumSword
Difficulty: Moderate Works on GOFHD and GOF2
This glitch works on any secondary weapons and can apply to almost any station that does not normally stock the secondary weapon you wish to duplicate. Unlike the “purchase” duplicate secondary weapons glitch, this version ENDS at Kaamo and requires Kaamo to be empty of the weapon you wish to duplicate and will result in duplicate weapons for free. This version of the glitch, if done repeatedly will continuously double your secondary weapons inventory all while increasing your credits account all without any cost to you except for some Energy Cells and your initial investment, plus the time it takes to withdraw and deposit all of those items.
-SarumSword
This glitch has been inactive for a long time; but if you want to see it, go to the next tab. This is just here to save space.
Difficulty:Hard SAVE YOUR GAME BEFORE THIS DUPE GLITCH This is a less complicated version of the glitch. You only need 1 primary weapon, and Kaamo Club. I'll post the pictures later. Buy the weapon you want to dupe (scrolling is possible on iPads) then switch to another ship. Then, go to your hanger and see the results. This also works with secondaries. If you want a video to show you how, HERE. This glitch works by tricking the game into thinking that you have 1 weapon in storage. You MUST HAVE the Kaamo Club to do this glitch. In addition you MUST HAVE the minimum of 2 weapons of which you desire to dupe in order for it to work otherwise resulting in failure or loss. This DOES NOT mean you require the add on. If you got the club by bringing 50 Buskat and 30 million credits, you can still do the glitch. This glitch is documented in the following screen shots. If other people can try this glitch more information should be posted. There has been some trouble initializing the glitch in the past. It must be set up correctly before it works. This glitch is backed up whenever major edits are introduced. If this page is deleted for any reason most of the contents can be reposted. This glitch is also known to work with turrets, though, the idea should be the same. There have been known incidences where people have not done this glitch to the wire and have deleted many items that where very valuable. So as said above, save before you do this glitch, and when you delete a weapon, just load it again and restart. If anyone finds ways to do this with other items, such as secondary weapons, it would be appreciated to be known in an edit. Any additional information or warnings that anyone finds, please put it in the comments then write it down here. WARNING: DON'T SCROLL! NOTE: If your weapon disappears restart the app. Your game gets saved after everytime you enter a station, so you should have the weapons that disappear. VERY IMPORTANT NOTE: If it does not work, try switching steps 1 and 2 with 3 and 4. WARNING!! If you are selling duped weapons check your money, if you exceed 2.5 billion credits the game deletes all of your money, this can be fixed by closing the app and starting it again Steps
A new trick that allows you to get multiple glitched weapons from the storage, instead of simply one. To do this, this requires that the weapon you want to duplicated must be in storage before you perform the glitch. For example, if you want to duplicate 10 Raccoons, you need to have 10 Raccoons in storage BEFORE you start the glitch. Perform the glitch as normal, but during Step 8, make sure you take ALL of the weapons you want to duplicate out of the storage. If you do this correctly, each time you duplicate the weapon, you will get the amount of weapons that was in the storage at the time before you started the glitch. Thus, if you had 10 Raccoons in storage before doing the glitch, and you did the glitch properly, you will obtain 10 new Raccoons every time you do the glitch. From experience, you can duplicate even thousands of weapons at a time.
Note: To replicate a Primary it must be visible in shop view when you switch back WITHOUT SCROLLING.Difficulty:Moderate
Requires Kaamo. This glitch allows you to buy any secondary weapon from a normal space station on demand. This way you can stock up on favorite secondaries and hard to build secondaries by spending money instead of game time searching for hard to get weapons, or hard to build weapons (think Shock Blast, Liberators and Fireworks, muh ha ha).
The first step is to to build or buy a small inventory of the weapon you want to replicate and then return to Kaamo. Once you are docked in Kaamo: go to the hangar, load up your SHIP view and disconnect all secondary weapons. (When you reconnect your secondaries after the following steps these weapons will be the ones eligible for purchase at another space station.)
Now switch back over to SHOP view. What happens with this glitch is that you can repurchase any number of secondaries up to the amount you leave at Kaamo. Say, for example, you have just made 10 Shock Blast and would like to make more the easy way. In shop view put the most you can back into the station and leave as few as your comfortable with on your ship. I always bring two in case I have to use one or accidentally fire off a secondary on my way to buy more (experience talking here).
Now switch back to SHIP view and load up your secondaries. If your ship takes multiple secondaries, for every weapon you have done the last two steps on, the glitch will work.
Also, if you have done the Primary weapon glitch, grab some primaries to sell so you can PAY for the weapons you are replicating.
Do not save, just leave the station. Now use the jump gate to get to the closest LEVEL 7 station. I go to Bosemeh, though I am often at war with the Nivelians.
Dock at the (level 7) station. Go to the Hanger, switch to ship view and DISENGAGE all your secondary weapons first. Then switch back to the shop and behold all the secondaries you left back at Kaamo are now available for purchase. By my example, you now have 8 shock blast available for purchase. When you return to Kaamo the 8 you left will still be there and you will have a total of 18 Shock Blast.
Repeat these steps and in no time you will have all secondaries your heart desires!
This also works with primary weapons! As long as you have two, put all apart from one in Kaamo, mount the other one, fly to Var Destro, unmount it, and you can buy the same amount that you have in Kaamo.
Difficulty: Medium
Difficulty:Medium
Let me tell you what I did...
Difficulty: Extremely Easy
You are able to switch the difficulty of your game between Normal and Extreme on Android. Just follow these steps.
1. Load up your savegame
2. Go to Game Options
3. Click on Start New Game and select any game mode
4. Select the difficulty of your choice. Once the warning appears, just click no, and go back to your game.
5.(optional) Save your game in a slot to check the Difficulty.
Additional Note: This was last tested on v2.0.1.6
Discovered by Specter Elite
Difficulty: Unknown
If you receive a mission from ANYONE that has anything related to Kaamo, this will happen.
===
Discovered by Specter Elite===
Difficulty: medium
Note: You can now fire your secondary weapon 4 times!
== Discovered by Floa39==
Difficulty: unknown
Not much is known about this glitch on the discord server, but there has been a few people have accidently did the glitch. One user discovered the glitch like many people have before them. When they were doing a playthrough and fired off a shockblast and then fired off a liberator right after the shockblast without tapping the switch secondaries button. There is not much information on how to replicate the glitch. But try different secondary combos and relay the information in the comments section or in the discord server.
note: the user, me who wrote about this glitch aka Atypical scalie (my discord) was using a mod for gof2 from the 4pda site from the russian community so that might make a difference. its a ban mod by the user Dhampir.
These items are only available in very old versions of GoF2, or in the Lite version. Finding them is still immensely difficult, however.
Difficulty:Extremely Difficult
Pulseflect | |
---|---|
Type | EMP protection |
Tech level | 3 |
Damage | 235 |
Loading speed | 1200ms |
Range | 0m |
Speed | 0km/h |
Magnitude | 15000m |
Price | 517$ |
The Pulseflect was a glitched item which could be acquired prior to patch 1.5.1 in Galaxy on Fire 2, and was most likely a beta item which was left in the game by accident. It had no description, and couldn't be bought in shops. In rare cases, someone in the Space Lounge offered you this item.
When used in flight, a pink bra was ejected out through the front of the ship, followed by the repeating sound of a tractor beam being used as it tracked to the nearest ship, either ally or enemy. When it made contact with the ship it exploded, dealing heavy damage.
All Pulseflects were converted to AMR Sabers with patch 1.5.1.Difficulty:Extremely Difficult The Retropulse was a glitched item which could be acquired prior to patch 1.5.1 in Galaxy on Fire 2, and was most likely a beta item which was left in the game by accident. It had no description, and couldn't be bought in shops. In rare cases, someone in the Space Lounge offered you this item. When used in flight, a pink bra was ejected out through the front of the ship, followed by the repeating sound of a tractor beam being used as it tracked to the nearest ship, either ally or enemy. When it made contact with the ship it exploded, dealing heavy damage. All Pulseflects were converted to AMR Saber with patch 1.5.1.
Difficulty:Extremely Difficult
Shureblock | |
---|---|
Type | EMP protection |
Tech level | 3 |
Damage | 300 |
Loading speed | 2000ms |
Range | 0m |
Speed | 0km/h |
Magnitude | 23000m |
Price | 1,442$ |
The Shureblock is a dismissed item, most likely a refused beta weapon. It has no description, and cannot be bought in shops. In rare cases, someone in the Space Lounge may offer you this item.
When used in flight, a pink bra is ejected out through the front of the ship, followed by the repeating sound of a tractor beam being used as it wanders aimlessly for a while. If it comes in contact with another ship, it explodes instantly, dealing heavy damage.
Difficulty: Unknown Very little information is known about this glitch. It is known that it is patched. It seems that someone could buy these from a station in the early versions of the game. It also seems that these are beta weapon for the Liberators that was left in the game by accident.
Difficulty: Unknown No information is known on what made this glitch happen, or how, though it seems that when some number of plasma is brought into to Kaamo Club the number of tons of Red Plasma is almost infinite. This (seemingly) only works if the amount bought to Kammo is over 100t. Though if this happens to anyone else it should be useful for building Chromo Plasma!
In GOF3D, when you reach Vlad Boriskov, Christine will say "Cover me" to Maxwell, then go silent and fly on. Forever. One eternal cutscene. Darn it, Hammond!
During the cutscene that plays before any mission, rapidly tap the lower right corner, where the skip button will show up. After successfully skipping, the black cinematic bars will remain, leaving you to play the mission in a 2.35:1 ratio. After the glitch is fixed by aborting or completing the mission, the regular ratio will feel like IMAX footage. Well, to me, anyway.
-8
Difficulty: Easy Peasy
A glitch occurs when you use a boost when you are very close to landing on an asterioid. If you boost, your ship's nose will stick into the asteroid, without destroying it.
Added by
Difficulty: Moderate
This isn't really a glitch, but is still very interesting. When hunting through the 3D mesh files for GoF2 SD, I found an unused asset titled station_energy_plant_vossk.aem. Opening it revealed this strange model. My only assumption is that is was intended to be used in the Paréah Prism mission, when you search two Vossk Battleships. I assume they would have to be searched, but for some reason, Fishlabs decided to scrap them and just use the Battleships instead.
EDIT OCTOBER 2019: My theory has been confirmed by none other than Uwe Wüterich , Creative Director of Galaxy on fire 1 & 2. I had a great chat with him about the energy plant, and he was able to inform me that originally an entirely new mini game was to be added in place of the Vossk battleships. However time and budget constraints got in the way of development, and the idea sadly had to be scrapped.
“ | Yes, I remember now. We wanted to use it for an infiltration mission, entering a Vossk station. In this case an energy plant.
There were several "mini-game" style mechanics in order to open up doors and trigger events. |
” |
–Uwe Wüterich, Rockfish Games Creative Director
|
It’s a shame this was never added, along with missile turrets and such - but very interesting to know the story behind the strange model!
Furthermore, there are a few unused audio assets, such as Keith T. Maxwell making 'hmm' noises and suchlike, when speaking to Space Lounge members. Looking through the files was very fun.