Category:Thermo

From Galaxy on Fire Wiki
Jump to navigation Jump to search

In Galaxy on Fire 2, all Thermal Fusion weapons need a lock on their target to take full effect. Without a lock, the projectiles fly wildly in the general direction of the target, most of them missing it completely. If the scanner is locked onto a target, Thermo weapons will automatically track that target until it is destroyed or out of weapon range.

Below is a list of all Thermal Fusion weapons in Galaxy on Fire 2:

Thermal Tech
Lev.
Dmg Loading
Speed
Dmg/s Range Speed Low
Price
High
Price
Thermic o5 7 3 300 ms 10.00 1600 m 3000 km/h 7,638 9,959
ReHeat o10 8 4 170 ms 23.52 1900 m 3500 km/h 32,506 35,724
MaxHeat o20 9 5 150 ms 33.33 2200 m 4000 km/h 77,292 86,204
SunFire o50  V  9 5 120 ms 41.66 2500 m 4250 km/h 155,963 183,413


Pages in category "Thermo"

The following 7 pages are in this category, out of 7 total.