Category:Thermo
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In Galaxy on Fire 2, all Thermal Fusion weapons need a lock on their target to take full effect. Without a lock, the projectiles fly wildly in the general direction of the target, most of them missing it completely. If the scanner is locked onto a target, Thermo weapons will automatically track that target until it is destroyed or out of weapon range.
Below is a list of all Thermal Fusion weapons in Galaxy on Fire 2:
Thermal | Tech Lev. |
Dmg | Loading Speed |
Dmg/s | Range | Speed | Low Price |
High Price |
---|---|---|---|---|---|---|---|---|
Thermic o5 | 7 | 3 | 300 ms | 10.00 | 1600 m | 3000 km/h | 7,638 | 9,959 |
ReHeat o10 | 8 | 4 | 170 ms | 23.52 | 1900 m | 3500 km/h | 32,506 | 35,724 |
MaxHeat o20 | 9 | 5 | 150 ms | 33.33 | 2200 m | 4000 km/h | 77,292 | 86,204 |
SunFire o50 V | 9 | 5 | 120 ms | 41.66 | 2500 m | 4250 km/h | 155,963 | 183,413 |
Pages in category "Thermo"
The following 7 pages are in this category, out of 7 total.